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Old Jan 24, 2008, 12:22 PM // 12:22   #1
Ascalonian Squire
 
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Default Viable for PVE

Hello fellow Warriors!

I have been using this build on my pvp created toon.
Imo it works quite well, I have heard some "noob" comments towards me for using dagger on my warrior.
But I still like it, but I was wondering if this would also work for pve?

The idea is simple, use way of perfection before entering a fight and use your dagger combo followed by
Wild blow and finish it with a flourish. The result will be recharged attacks and full energy.
Ofcourse you have a slight delay because of the recharge of flourish.

[skill]Golden Lotus Strike[/skill]
[skill]Fox Fangs[/skill]
[skill]Nine Tail Strike[/skill]
[skill]Wild Blow[/skill]
[skill]Flourish[/skill]
[skill]Way of perfection[/skill]
[skill]Resurrection Signet[/skill]

I can see some adjustments for the pve part, but the question will still be "Is this viable for PVE?"

Thanks in advance...
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Old Jan 24, 2008, 12:43 PM // 12:43   #2
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shouldnt be viable at all tbh for a few reasons

1:warriors are low energy,i dont see how you can manage to even get to casting flourish and have enough energy

2:you totally lack any rank of critical strikes, due to being W/A

3:attack chain takes approx a week to recharge

4:way of perfection? health on a critical hit? can you seriously say your hitting criticals to even make it worth carrying (wild blow will result in a critical hit)

5:1 sole skill in this build (wild blow) will guarantee you a critical hit. the rest might hit but will never or very rarely result in a critical hit to even fuel your minimal healing

if i were you i would concentrate on learning how to play a warrior and not trying to act like a profession you clearly arent,cant and never will be

scrap the build. create a sin

Last edited by Calista Blackblood; Jan 24, 2008 at 12:52 PM // 12:52..
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Old Jan 24, 2008, 12:52 PM // 12:52   #3
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livia.....READ THE POST
he only needs 25 energy for one cycle of the chain
he doesnt need critical strikes,his attacks are dagger mastery
wop is an enchantment,it gives him energy from GLS and heals him on wild blow since it is always a crit
flourish recharges all his attack skills,it takes 10 seconds for a cycle,not a week

so please, read before you reply

edit to reply to #5: wop is there because of the fact that it is a cheap,long duration enchantment for GLS, not because it is a really awesome heal


give the guy a break

Last edited by Kyrein; Jan 24, 2008 at 12:59 PM // 12:59..
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Old Jan 24, 2008, 01:07 PM // 13:07   #4
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Quote:
Originally Posted by Kyrein
livia.....READ THE POST
he only needs 25 energy for one cycle of the chain
he doesnt need critical strikes,his attacks are dagger mastery
wop is an enchantment,it gives him energy from GLS and heals him on wild blow since it is always a crit
flourish recharges all his attack skills,it takes 10 seconds for a cycle,not a week

so please, read before you reply

edit to reply to #5: wop is there because of the fact that it is a cheap,long duration enchantment for GLS, not because it is a really awesome heal


give the guy a break
do you even know what critical strikes are and do? stating that his attack chain is dagger mastery and crit strikes arent needed makes me think otherwise

go make yourself an A/W strength based build,im pretty sure its guaranteed epic failure

quite simply a W/A with 12 dagger mastery and 0 critical strikes will never ever do the same amount of dmg,or have as high a percentage of critical hits as an A/W with 12 dagger 12 crit and wild blow for the hell of it
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Old Jan 24, 2008, 01:10 PM // 13:10   #5
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jesus christ ive played a sin for the last year and a half, his build is not based on critical strikes so how can you compare it to a build based on strength as a a/w?
critical strikes ARE NOT A NECCESITY!!!!
he is not saying it does the same amount of damage as an assassin, so dont shit all over him
flourish is a strength skill,which would make the build completely retarded as an a/w
he likes it,so let him play it instead of shouting him down when he asks a simple question


and yes the build would probably work in pve if you put in heal sig or something, it would not be godly unstoppable, but it would work

Last edited by Kyrein; Jan 24, 2008 at 01:16 PM // 13:16..
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Old Jan 24, 2008, 01:20 PM // 13:20   #6
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Quote:
Originally Posted by Maxxus
I can see some adjustments for the pve part, but the question will still be "Is this viable for PVE?"

Thanks in advance...
The trouble is, a blank skillbar with AI team mates is viable for PvE. So in the sense of 'Can this build work in PvE?' ... yes, it can.

However, simple truth is - it doesn't work very well at all.

Ugh... sticking with the idea of a Dagger-warrior, there's two clear ways that are more effective than other ways (yet still worse than a standard axe/sword/hammer guy. Top-100 GvGers run shockaxe for a reason).

First, a long spike-style chain that could feasibly kill a target, alongside Flourish to recharge it. This'll more than likely steal your entire skillbar, in the vein of an SP 'sin.

[skill]siphon speed[/skill][skill]burst of aggression[/skill][skill]black mantis thrust[/skill][skill]jungle strike[/skill][skill]twisting fangs[/skill][skill]flourish[/skill]

Alternatively, use a low-recharge combo that you can spam, and power it with Warrior's Endurance.

[skill]golden fox strike[/skill][skill]wild strike[/skill][skill]death blossom[/skill][skill]warrior's endurance[/skill][skill]flail[/skill][skill]lion's comfort[/skill][skill]resurrection signet[/skill]

... or something.
Myeh, dagger warriors leave a bad taste in my mouth.

Last edited by Stormlord Alex; Jan 24, 2008 at 01:22 PM // 13:22..
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Old Jan 24, 2008, 01:24 PM // 13:24   #7
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Okay, maybe I wasnt completly clear in my post, and for that I apologize.

The enchantment is not in the list for its healing, its an low energy enchantment that last for 60sec.

This build requires a minimum of 25 energy, on my pvp character I use 30.
When I start my chain of attacks I have 30 energy, I use my first attack and it cost 5e and I get 10(11)e back, then I use skill 2-3-4 wich will cost 15e leaving me with 15e left (or 10), then use flourish (5e), it will give 7e back for each recharging attack spell, so 4x7 is 28e back, so back to full energy and ready to use my chain again.
If you dont press the combo like a madman you can keep it up forever.

The damage of each skill is around 40-50 exception of nine tail strike wich come to 70-80.
Maybe not so high as an assassin, but I chose the defense of the warrior for the lose of some damage.

In this build Critical Strike isnt needed in my opinion.

You cant make this build the other way around (a/w) because flourish is a strenght skill and that is the primary skill for a warrior.
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Old Jan 24, 2008, 01:32 PM // 13:32   #8
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[skill]Way Of The Empty Palm[/skill][skill]Burst Of Aggression[/skill][skill]Golden Phoenix Strike[/skill][skill]Horns of The Ox[/skill][skill]Falling Spider[/skill][skill]Impale[/skill][skill]Healing Signet[/skill][skill]Resurrection Signet[/skill]

I doubt this would work in PvE, but it surprisingly works great in PvP.
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Old Jan 24, 2008, 01:41 PM // 13:41   #9
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This certainly isnt an efficient build, but it does look like fun and I will put it to the test in PvE myself. I have to admit I always liked the idea of daggers on my war, but never found any build that would come even close to a good sword or axe build.

As for PvP, I would drop this build in favor of something with a few knockdowns.
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Old Jan 24, 2008, 01:45 PM // 13:45   #10
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Daggers on a warrior is nice
Not that effective, but nice. Using the 1-2-3-4-5-6 on a warrior is easier and effective on some who don't know how to play a warrior properly. Prefer the build of Alex tho, the flourish builds are better with long chains
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Old Jan 24, 2008, 01:50 PM // 13:50   #11
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[skill]Golden Lotus Strike[/skill][skill]Fox Fangs[/skill][skill]Nine Tail Strike[/skill][skill]Wild Blow[/skill][skill]Flourish[/skill][skill]Way of perfection[/skill][skill]Resurrection Signet[/skill]


i cant deny,the makeup of the build is actually good with regards to energy management,i just cant see why a melee profession would use melee skills and substantially lower damage weapons from another profession

your chain might be endless due to insta recharge and energy gain,but your severely handicapping yourself by using 4/7 assassin skills +daggers.this will get you laughed out of a pug group if you even make it in,in the first place

oh btw 9 tail strike will do +35 dmg @12 dagger mastery,thats 52dmg possible.i highly doubt it will hit anywhere near 70-80,an assassin with 20 dagger mastery could only hit 63dmg

for the effort into getting the full chain off @6 skills a good assassin could easily outdamage your full chain in 2 or less hits

--------------------------------------------------
ran this build on a pvp warrior using pvp daggers with no inscription and full radiant/attunement runes and visited master of damage :P

45dps average
max spike dmg :112 at 10 secs (my godlike reflexes :P)
death after 17 seconds

the attack chain isnt doing anywhere near enough dmg,and @ 12 strength 12 dagger and the rest shadow arts i was standing waiting 4-5 seconds for flourish to recharge

Last edited by Calista Blackblood; Jan 24, 2008 at 02:07 PM // 14:07..
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Old Jan 24, 2008, 02:12 PM // 14:12   #12
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Guess it was just luck that it worked nice in RA.
I think I just start a DS PVE warrior/monk instead.

Thanks for the reply's
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Old Jan 24, 2008, 02:23 PM // 14:23   #13
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Quote:
Originally Posted by Maxxus
Guess it was just luck that it worked nice in RA.
I think I just start a DS PVE warrior/monk instead.

Thanks for the reply's
I just tested out a variation of your build, tossed in BodyBlow and Tigers stance, the DPS was around 40, not bad but well below most war builds.

The highest single second dmg was 187, which is very nice.

the chain is supportable over the entire 180sec duration on the test master.

I have a screen shot if people really need to see it, as I stated before not as good as most standard war builds, but fun none the less.
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Old Jan 24, 2008, 05:49 PM // 17:49   #14
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Quote:
Originally Posted by Maxxus
Guess it was just luck that it worked nice in RA.
I think I just start a DS PVE warrior/monk instead.

Thanks for the reply's
nah, don't go W/Mo. Stick with W/P (at least that's what's in your Profession thing under your avatar) and try a Dragon Slash build. Two can be found in the sticked thread at the top of this forum and they do very well when it comes to damage output.

As for RA, well, it is Random. Anything can happen. God knows I've taken some crappy pve builds in there and managed to do ok.

Let's face it, you can throw together a bunch of skills and come out with something that will be successful at PvE, but there's a reason why people are constantly going for the +30s over the +29s and the +15%s over the +14%s. They take ever last single possible advantage they can get. They'll go for that extra hit point, they'll go for that 1 extra damage even if it will only come into play one time in a thousand. This game is all about optimising the little things so that you get that extra +0.001% efficiency out of something.

Your build will work, you've seen it work in RA and just about anything will work in most parts of PvE. However, what these people are saying is that there's alot out there that will work much better then what you've thrown together.
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Old Jan 24, 2008, 07:59 PM // 19:59   #15
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Quote:
Originally Posted by Kyrein
flourish is a strength skill,which would make the build completely retarded as an a/w
rofl.
Ever read flourish's effect?
Auto chain recharge with great synergy with sins anyone? >.>


@The OP - it is quite bad. Daggers aren't really as viable unless you are playing a full spike to be honest.
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Old Jan 24, 2008, 08:32 PM // 20:32   #16
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consider that flourish is strength based and cant be used as an A/W

which even kyrein author of this post didnt really figure out

Quote:
you want an exceptionally powerful build for a pvp assassin?
look me up ingame,ill send you a couple
if i find them on wiki youre dead

congrats, you have won the internet

@OP W/Mo or W/E are imho better ways to go,add to that, an elemental damage buff such as conjure frost. but cheap and simple healing such as restful breeze and run a proper DS warrior build would be more benefit

Last edited by Calista Blackblood; Jan 24, 2008 at 08:42 PM // 20:42..
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Old Jan 24, 2008, 08:45 PM // 20:45   #17
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Well Tiger Stance is strength and thats used too
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Old Jan 24, 2008, 09:01 PM // 21:01   #18
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Quote:
Originally Posted by tyla salanari
Well Tiger Stance is strength and thats used too
yep but an A/W cannot put any points into strength as this is a warriors primary attribute

tiger stance on an A/W will last 4 seconds

tiger stance on a W/A @12 strength will last 9 seconds

the same scenario applies for minion masters

N/Rt cant pool points into spawning power likewise that an Rt/N cant pool into soul reaping

example skills are [skill]Explosive Growth[/skill] [skill]Signet of Lost Souls[/skill]

using skills from the *primary* attribute line of your *secondary* profession yeilds over half of the benefit.half energy, half healing w/e it may be
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Old Jan 24, 2008, 09:06 PM // 21:06   #19
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Flourish was viable on sins as well. Elites were crap and with high critical strikes you didn't need the energy from flourisj
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Old Jan 24, 2008, 09:25 PM // 21:25   #20
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an A/W running flourish and a L-OH-D attack chain and using flourish to recharge is utter tripe (abeit one that may work if your guaranteed a critical hit every single time, to get the most out of it)

lead 5 energy
offhand 5 energy
dual 5 energy
flourish 5 energy

no points pooled into strength equals 2 energy per recharging attack skill compared to 6 energy as W/A @12 strength,and even then with W/A after the first use of flourish, your second attack chain application, your standing waiting for flourish to charge/rinse/repeat

your rank in critical strikes depends on your energy gain here (providing your using either a guaranteed critical hit skill such as [skill]Critical Strike[/skill])

why waste time with fourish when a 12/12 pooled 'sin can use buffs such as [skill]Critical Eye[/skill] and a chain such as [skill]Golden Phoenix Strike[/skill][skill]Death Blossom[/skill][skill]Moebius Strike[/skill] 2 dual attacks striking twice each resulting i criticals will return 8 energy per the 10 it cost to use in the first place.add to that zealous daggers and with a high enough chance of landing both attacks from the duals your actually making 2 energy

Last edited by Calista Blackblood; Jan 24, 2008 at 09:37 PM // 21:37..
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